Global Consumer Automobile Entertainment Market Report 2022: In-vehicle Automobile Infotainment Market will Become an $80+ Billion Opportunity by 2027 – GlobeNewswire

| Source: Research and Markets Research and Markets
Dublin, IRELAND
Dublin, Feb. 14, 2022 (GLOBE NEWSWIRE) — The “Consumer Automobile Entertainment: Manufacturer vs. Third-party Connected Vehicle Infotainment Apps 2022 – 2027” report has been added to ResearchAndMarkets.com’s offering.
This report evaluates software and app platforms including OS, middleware, HMI, smartphone app integration, and OEM SDKs. The report compares the strategic advantages between driver-centric and vehicle-centric infotainment systems. The report also evaluates key initiatives of auto OEMs, third-party app providers, and monetization strategies for automakers in the emerging in-vehicle infotainment ecosystem.
The connected car ecosystem is rapidly evolving as a result of the dominant industry trend to leverage software-defined cars to provide cloud-based services that are indirectly related to driving itself and more concerned with the overall vehicle occupant experience. This trend within the automobile infotainment market includes auto OEMs developing their own application platforms that integrate with third-party app development for in-vehicle infotainment systems.
The automobile infotainment market consists of emerging systems as diverse services including navigation systems, premium audio, and video systems, in-vehicle advertising, commerce, and smart mobility services such as travel, hotel, flight and train, robo-taxi, ride-sharing/rental, health and education services, and content including video, music, and movies. Various suppliers within the automotive value chain, such as telematics providers and aftermarket service providers, are contributing to develop the SDC ecosystem. This ecosystem is the foundation for in-vehicle entertainment.
We see one of the biggest growth impediments for the automobile infotainment market currently is usability. Many of the build-in systems are surprisingly not as user-friendly as expected. In contrast, some of the aftermarket systems with simple to understand and use features/functionality are gaining greater traction with consumers. The user interface type is an important factor with most people preferring touch-screens over rotary controls.
The easy touch-and-go nature is important for consumer safety (less distraction) and satisfaction through improved application navigation. Another important factor that we have identified is smartphone-to-vehicle integration. Consumers want a seamless in-vehicle experience with apps easily transferable from phone to car and vice versa. For this reason, we give the edge to Apple and Google for their CarPlay and AndroidAuto respectively.
The in-vehicle automobile infotainment market is going to become an over $80 billion opportunity by 2027. Building driver-centric infotainment systems instead of vehicle-centric ecosystems will be one of the key success factors through 2030.
Infotainment services enable new revenue streams that are less dependent on automotive production cycles and provide consistent revenue with up to five times higher margins than the current post-sale services. Many automotive manufacturers have installed third-party infotainment systems, which is a trend that is anticipated to accelerate as vehicle sales decline, placing greater reliance on post-sale services.
Select Research Findings:
Connected Vehicle Infotainment System: Rise of Software Platforms
Auto OEMs, OS Platform, Middle Ware, and Other Third Party Platforms
Driver Centric Infotainment System
Vehicle Centric Telematics Solutions
OEM vs Third Party
On Board vs. Cloud Based
Automotive Infotainment Apps Platforms and Emerging Challenges
Case studies
Company Analysis
For more information about this report visit https://www.researchandmarkets.com/r/awab

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